Peter Mozelius
Background
1999 - 2001 Teacher in Software Engineering
Royal Institute of Technology / KTH Stockholm
2002 - 2017 IT-pedagogue and reseacher - Stockholm University,
Department of Computer and Systems Sciences
2017 - PostDoc Researcher - Mid Sweden University,
Department of Computer and Systems Sciences
Area of interest
Blended learning
Game-based learning
ICT4D - Information and Communication Technologies for Development
Current research
ALC - Active Learning Classrooms
FODI - Forum for Digitalisation
HEEL - Higher Education E-learning
Pokémon Go for outdoor education
Publications
Articles in journals
Chapters in books
Conference papers
Articles in journals
Mozelius, P.
&
Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, pp. 37-51.
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Mozelius, P. , Fagerström, A.
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Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, pp. 343-354.
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Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, pp. 4-13.
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Mozelius, P. , Hernandez, W. , Sällström, J.
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Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, pp. 29-50.
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Chapters in books
Mozelius, P. (2018). Furnishing Active Learning Classrooms for Blended Synchronous Learning. In Progress in Education. Volume 54. New York : Nova Science Publishers, Inc..
Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. In Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). pp. 147-166.
Conference papers
Nouri, J. & Mozelius, P. (2018). A FRAMEWORK FOR EVALUATING AND ORCHESTRATING GAME BASEDLEARNING THAT FOSTERS COMPUTATIONAL THINKING. Paper presented at the EduLearn 2018
Sundgren, M. & Mozelius, P. (2018). Active Learning Classrooms to Support Collaborative Group Learning in Higher Education - the Teacher Perspective. Paper presented at the ECER 2018, Bolzano Italy
Malliarakis, C. , Tomos, F. , Shabalina, O. & Mozelius, P. (2018). Andragogy and E.M.O.T.I.O.N. : 7 key factors of successful serious games. In Proceedings of the 12th European Conference on Games Based Learning. Sophia Antipolis, France : (European Conference on Games Based Learning). pp. 371--378.
Mozelius, P. & Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education. In In proceedings of the 12th European Conference on Games Based Learning. Sophia Antipolis, France : (European Conference on Games Based Learning). pp. 447--452.
Hellerstedt, A. & Mozelius, P. (2018). From Comenius to Counter-Strike : 400 years of Game-based learning as a didactic foundation. In Proceedings of the 12th European Conference on Games Based Learning. Sophia Antipolis, France : (European Conference on Games Based Learning)
Mozelius, P.
&
Sundgren, M. (2018). Furnishing for the future - teacher experiences of Active Learning Classrooms.
In
INTED 2018 PROCEEDINGS. Valencia : (INTED Proceedings)
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Mozelius, P. (2018). It is getting better, a little better – female application to higher education programmes on Informatics and System science. In Proceedings of the International Conference on Gender Research : ICGR 2018. Reading, UK : (Proceedings of the International Conference on Gender Research). pp. 245--254.
Mozelius, P. , Eriksson-Bergström, S. & Jaldemark, J. (2018). Location-based games as a key to unlock the classroom. In Proceedings of the the 12th European Conference on Games Based Learning, ECGBL 2018. Sophia Antipolis, France :
Håkansson Lindqvist, M. , Jaldemark, J.
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Mozelius, P. (2018). Professional development as a collaborative endeavour of networked learning in higher educational settings : Dissemination of knowledge among teacher training professionals.
In
Proceedings of the Eleventh International Conference on Networked Learning 2018. (Proceedings of the International Conference on Networked Learning)
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Mozelius, P. , Jaldemark, J.
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Håkansson Lindqvist, M. (2018). Teachers’ beliefs about professional development and the use of collaborative online tools in higher educational settings.
In
Proceedings of the 11th International Conference on Networked Learning 2018. (International Conference on Networked Learning). pp. 361--364.
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Jaldemark, J. , Eriksson Bergström, S.
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Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school.
In
Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . pp. 1--4.
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Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. In In procedings of the 9th Conference on Education and New Learning Technologies.
Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. In International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.
Shabalina, O. , Malliarakis, C. , Tomos, F.
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Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development.
In
Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). pp. 571--576.
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Mozelius, P. , Eriksson Bergström, S.
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Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education.
In
ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). pp. 1172--1179.
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Mozelius, P.
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Olsson, M. (2017). Learning to Program by Building Learning Games.
In
Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). pp. 448--455.
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Olsson, M.
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Mozelius, P. (2017). Learning to Program by Playing Learning Games.
In
Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). pp. 498--506.
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Hansson, H. , Qazi, H. , Sundqvist, I.
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Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden.
In
Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). pp. 178--184.
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Mozelius, P.
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Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model.
In
Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). pp. 375--383.
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Ahlin, K.
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Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision.
In
ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). pp. 636--643.
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