Peter Mozelius
Bakgrund
1999 - 2001 Lärare i Programvaruteknologi
Kungliga Tekniska Högskolan (KTH), Stockholm
2002 - 2017 IT-pedagog och forskare - Stockholms universitet,
Institutionen för data och systemvetenskap (DSV)
2017 - Postdok-forskare - Mittuniversitetet, Östersund
Institutionen för data och systemvetenskap (DSV)
Forskningsområden
Blandat lärande
Spelbaserat lärande
Programmeringsundervisning
ICT4D - Informations- och kommunikationsteknologi för utveckling
Doktorsavhandling:
Mozelius, P. (2014). Education for All in Sri Lanka: ICT4D Hubs for Region-wide Dissemination of Blended Learning (Doctoral dissertation, Department of Computer and Systems Sciences, Stockholm University).
Pågående forskning
ALC - Active Learning Classrooms
FODI - Forum för digitalisering
HEEL - Higher Education E-learning
Pokémon Go för utomhusundervisning
Programmering i grund- och gymnasieskola
GSS3 - Gränsöverskridande riskhantering
Testbäddskrav för teknikstödd strokerehabilitering
BUFFL - Branschutveckling hos banker och försäkringsbolag
Undervisning
Grundläggande programmering med ämnesdidaktisk inriktning mot matematik och teknik
Publikationer
Artiklar i tidskrifter
Mozelius, P. (2018). Game-Construction Students Experiences of Educational Games : Gaming Outcomes and Learning Outcomes. International Journal of Information and Communication Technology in Education, vol. 7: 2, ss. 5-16.
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Mozelius, P.
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Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, ss. 37-51.
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Mozelius, P. , Fagerström, A.
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Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, ss. 343-354.
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Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, ss. 4-13.
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Mozelius, P. , Hernandez, W. , Sällström, J.
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Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, ss. 29-50.
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Kapitel i böcker, del av antologier
Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2019). Orchestrating learning as an emergent practice in the use of location based games with mobile devices. I Emergent practices and material conditions in learning and teaching with technologies. Cham, Switzerland : Springer. S. 163-180.
Mozelius, P. (2018). Furnishing Active Learning Classrooms for Blended Synchronous Learning.
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Progress in Education. Volume 54. New York : Nova Science Publishers, Inc..
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Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. I Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). S. 147-166.
Konferensbidrag
Hansson, H. , Mozelius, P. , Jungselius, A. & Boman, W. (2019). Chat yourself into the society : The development of an audio-visual online environment for the newly arrived. I Proceedings of INTED 2019. Valencia : (INTED proceedings)
Ahmad, A. & Mozelius, P. (2019). Critical Factors for Human Computer Interaction of eHealth for Older Adult. I Proceedings of ICSLT 2019. Vienna : (The 5th International Conference on e-Society, e-Learning and e-Technologies)
Mozelius, P. , Ulfenborg, M.
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Persson, N. (2019). TEACHER ATTITUDES TOWARDS THE INTEGRATION OF PROGRAMMING IN MIDDLE SCHOOL MATHEMATICS.
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INTED 2019 Proceedings. Valencia : (INTED proceedings)
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Nouri, J.
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Mozelius, P. (2018). A Framework For Evaluating And Orchestrating Game Based learning That Fosters Computational Thinking.
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EDULEARN18 Proceedings.. S. 1305--1310.
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Sundgren, M.
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Mozelius, P. (2018). Active Learning Classrooms to Support Collaborative Group Learning in Higher Education - the Teacher Perspective.
Paper presented at the ECER 2018, Bolzano Italy, 4-7 September, 2018
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Malliarakis, C. , Tomos, F. , Shabalina, O.
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Mozelius, P. (2018). Andragogy and E.M.O.T.I.O.N. : 7 key factors of successful serious games.
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Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 371--378.
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Mozelius, P.
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Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education.
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Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 447--452.
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Hellerstedt, A.
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Mozelius, P. (2018). From Comenius to Counter-Strike : 400 years of Game-based learning as a didactic foundation.
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Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 232--239.
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Mozelius, P.
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Sundgren, M. (2018). Furnishing for the future - teacher experiences of Active Learning Classrooms.
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INTED 2018 PROCEEDINGS. Valencia : (INTED Proceedings). S. 3115--3123.
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Mozelius, P. (2018). It is getting better, a little better – female application to higher education programmes on Informatics and System science. I Proceedings of the International Conference on Gender Research : ICGR 2018. Reading, UK : (Proceedings of the International Conference on Gender Research). S. 245--254.
Mozelius, P. , Eriksson Bergström, S.
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Jaldemark, J. (2018). Location-based games as a key to unlock the classroom.
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Proceedings of the the 12th European Conference on Games Based Learning, ECGBL 2018. Sophia Antipolis, France :
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Håkansson Lindqvist, M. , Jaldemark, J.
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Mozelius, P. (2018). Professional development as a collaborative endeavour of networked learning in higher educational settings : Dissemination of knowledge among teacher training professionals.
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Proceedings of the Eleventh International Conference on Networked Learning 2018. (Proceedings of the International Conference on Networked Learning)
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Mozelius, P. , Jaldemark, J.
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Håkansson Lindqvist, M. (2018). Teachers’ beliefs about professional development and the use of collaborative online tools in higher educational settings.
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Proceedings of the 11th International Conference on Networked Learning 2018. (International Conference on Networked Learning). S. 361--364.
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Mozelius, P. (2018). Teaching The Teachers To Teach Programming : On Course Design and Didactic Concepts.
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ICERI2018 Proceedings. Sevilla : (Proceedings of International Conference of Education, Research and Innovation). S. 8031--8037.
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Jaldemark, J. , Eriksson Bergström, S.
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Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school.
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Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . S. 1--4.
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Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. I In procedings of the 9th Conference on Education and New Learning Technologies.
Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. I International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.
Shabalina, O. , Malliarakis, C. , Tomos, F.
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Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development.
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Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 571--576.
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Mozelius, P. , Eriksson Bergström, S.
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Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education.
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ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). S. 1172--1179.
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Mozelius, P.
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Olsson, M. (2017). Learning to Program by Building Learning Games.
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Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). S. 448--455.
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Olsson, M.
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Mozelius, P. (2017). Learning to Program by Playing Learning Games.
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Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 498--506.
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Hansson, H. , Qazi, H. , Sundqvist, I.
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Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden.
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Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). S. 178--184.
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Mozelius, P.
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Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model.
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Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). S. 375--383.
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Ahlin, K.
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Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision.
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ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). S. 636--643.
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