Peter Mozelius

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Bakgrund

1999 - 2001 Lärare i Programvaruteknologi
Kungliga Tekniska Högskolan (KTH), Stockholm

2002 - 2017 IT-pedagog och forskare - Stockholms universitet,
Institutionen för data och systemvetenskap (DSV)

2017 - Postdok-forskare - Mittuniversitetet, Östersund
Institutionen för data och systemvetenskap (DSV)

Forskningsområden

Blandat lärande
Spelbaserat lärande
Programmeringsundervisning
ICT4D - Informations- och kommunikationsteknologi för utveckling

Doktorsavhandling:
Mozelius, P. (2014). Education for All in Sri Lanka: ICT4D Hubs for Region-wide Dissemination of Blended Learning (Doctoral dissertation, Department of Computer and Systems Sciences, Stockholm University).

Pågående forskning

ALC - Active Learning Classrooms
FODI - Forum för digitalisering
HEEL - Higher Education E-learning
Pokémon Go för utomhusundervisning
Programmering i grund- och gymnasieskola
GSS3 - Gränsöverskridande riskhantering
Testbäddskrav för teknikstödd strokerehabilitering
BUFFL - Branschutveckling hos banker och försäkringsbolag

Undervisning

Grundläggande programmering med ämnesdidaktisk inriktning mot matematik och teknik

Publikationer

Artiklar i tidskrifter

Mozelius, P. (2018). Game-Construction Students Experiences of Educational Games : Gaming Outcomes and Learning Outcomes. International Journal of Information and Communication Technology in Education, vol. 7: 2, ss. 5-16.    

Mozelius, P. & Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, ss. 37-51.    

Mozelius, P. , Fagerström, A. & Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, ss. 343-354.    

Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, ss. 4-13.    

Mozelius, P. , Hernandez, W. , Sällström, J. & Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, ss. 29-50.    

Kapitel i böcker, del av antologier

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2019). Orchestrating learning as an emergent practice in the use of location based games with mobile devices. I Emergent practices and material conditions in learning and teaching with technologies. Cham, Switzerland : Springer. S. 163-180.

Mozelius, P. (2018). Furnishing Active Learning Classrooms for Blended Synchronous Learning. I Progress in Education. Volume 54. New York : Nova Science Publishers, Inc..  

Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. I Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). S. 147-166.

Konferensbidrag

Hansson, H. , Mozelius, P. , Jungselius, A. & Boman, W. (2019). Chat yourself into the society : The development of an audio-visual online environment for the newly arrived. I Proceedings of INTED 2019. Valencia : (INTED proceedings)

Ahmad, A. & Mozelius, P. (2019). Critical Factors for Human Computer Interaction of eHealth for Older Adult. I Proceedings of ICSLT 2019. Vienna : (The 5th International Conference on e-Society, e-Learning and e-Technologies)

Mozelius, P. , Ulfenborg, M. & Persson, N. (2019). TEACHER ATTITUDES TOWARDS THE INTEGRATION OF PROGRAMMING IN MIDDLE SCHOOL MATHEMATICS. I INTED 2019 Proceedings. Valencia : (INTED proceedings)  

Nouri, J. & Mozelius, P. (2018). A Framework For Evaluating And Orchestrating Game Based learning That Fosters Computational Thinking. I EDULEARN18 Proceedings.. S. 1305--1310.    

Sundgren, M. & Mozelius, P. (2018). Active Learning Classrooms to Support Collaborative Group Learning in Higher Education - the Teacher Perspective. Paper presented at the ECER 2018, Bolzano Italy, 4-7 September, 2018    

Malliarakis, C. , Tomos, F. , Shabalina, O. & Mozelius, P. (2018). Andragogy and E.M.O.T.I.O.N. : 7 key factors of successful serious games. I Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 371--378.  

Mozelius, P. & Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education. I Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 447--452.  

Hellerstedt, A. & Mozelius, P. (2018). From Comenius to Counter-Strike : 400 years of Game-based learning as a didactic foundation. I Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 232--239.  

Mozelius, P. & Sundgren, M. (2018). Furnishing for the future - teacher experiences of Active Learning Classrooms. I INTED 2018 PROCEEDINGS. Valencia : (INTED Proceedings). S. 3115--3123.  

Mozelius, P. (2018). It is getting better, a little better – female application to higher education programmes on Informatics and System science. I Proceedings of the International Conference on Gender Research : ICGR 2018. Reading, UK : (Proceedings of the International Conference on Gender Research). S. 245--254.

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2018). Location-based games as a key to unlock the classroom. I Proceedings of the the 12th European Conference on Games Based Learning, ECGBL 2018. Sophia Antipolis, France :  

Håkansson Lindqvist, M. , Jaldemark, J. & Mozelius, P. (2018). Professional development as a collaborative endeavour of networked learning in higher educational settings : Dissemination of knowledge among teacher training professionals. I Proceedings of the Eleventh International Conference on Networked Learning 2018. (Proceedings of the International Conference on Networked Learning)  

Mozelius, P. , Jaldemark, J. & Håkansson Lindqvist, M. (2018). Teachers’ beliefs about professional development and the use of collaborative online tools in higher educational settings. I Proceedings of the 11th International Conference on Networked Learning 2018. (International Conference on Networked Learning). S. 361--364.  

Mozelius, P. (2018). Teaching The Teachers To Teach Programming : On Course Design and Didactic Concepts. I ICERI2018 Proceedings. Sevilla : (Proceedings of International Conference of Education, Research and Innovation). S. 8031--8037.    

Jaldemark, J. , Eriksson Bergström, S. & Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school. I Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . S. 1--4.  

Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. I In procedings of the 9th Conference on Education and New Learning Technologies.

Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. I International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.

Shabalina, O. , Malliarakis, C. , Tomos, F. & Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development. I Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 571--576.  

Mozelius, P. , Eriksson Bergström, S. & Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education. I ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). S. 1172--1179.    

Mozelius, P. & Olsson, M. (2017). Learning to Program by Building Learning Games. I Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). S. 448--455.  

Olsson, M. & Mozelius, P. (2017). Learning to Program by Playing Learning Games. I Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 498--506.  

Hansson, H. , Qazi, H. , Sundqvist, I. & Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden. I Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). S. 178--184.  

Mozelius, P. & Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model. I Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). S. 375--383.  

Ahlin, K. & Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision. I ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). S. 636--643.