Peter Mozelius
Universitetslektor|Senior Lecturer
- Tjänstetitel: Universitetslektor
- Akademisk titel: Filosofie Doktor
- Ämnen: Datavetenskap, Informatik
- Avdelning: Institutionen för data- och systemvetenskap (DSV)
- Telefon arbete: 010-142 87 47
- E-postadress: Peter.Mozelius@miun.se
- Besöksadress: Akademigatan 1B - Hus Q
- Rumsnummer: Q 377
Bakgrund
1999 - 2001 Lärare i Programvaruteknologi
Kungliga Tekniska Högskolan (KTH), Stockholm
2002 - 2017 IT-pedagog och forskare - Stockholms universitet,
Institutionen för data och systemvetenskap (DSV)
2017 - 2019 Postdok - Mittuniversitetet, Östersund
Institutionen för data och systemvetenskap (DSV)
2019 - Universitetslektor - Mittuniversitetet, Östersund
Institutionen för data och systemvetenskap (DSV)
Forskningsområden
Blandat lärande
Spelbaserat lärande
Programmeringsundervisning
ICT4D - Informations- och kommunikationsteknologi för utveckling
Doktorsavhandling:
Mozelius, P. (2014). Education for All in Sri Lanka: ICT4D Hubs for Region-wide Dissemination of Blended Learning (Doctoral dissertation, Department of Computer and Systems Sciences, Stockholm University).
Pågående forskning
ALC - Active Learning Classrooms
FODI - Forum för digitalisering
HEEL - Higher Education E-learning
Pokémon Go för utomhusundervisning
Programmering i grund- och gymnasieskola
GSS3 - Gränsöverskridande riskhantering
Testbäddskrav för teknikstödd strokerehabilitering
BUFFL - Branschutveckling hos banker och försäkringsbolag
Undervisning
Handledning
Vetenskaplig metod
Grundläggande programmering med ämnesdidaktisk inriktning mot matematik och teknik
Publikationer
Artiklar i tidskrifter
Hrastinski, S. , Olofsson, A. D. , Arkenback, C. , Ekström, S. , Ericsson, E. , Fransson, G. , Jaldemark, J. , Ryberg, T. & et al. (2019). Critical Imaginaries and Reflections on Artificial Intelligence and Robots in Postdigital K-12 Education. Postdigital Science and Education, vol. 1: 2, ss. 427-445.
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Mozelius, P. (2018). Game-Construction Students Experiences of Educational Games : Gaming Outcomes and Learning Outcomes. International Journal of Information and Communication Technology in Education, vol. 7: 2, ss. 5-16.
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Mozelius, P.
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Hettiarachchi, E. (2017). Critical Factors for Implementing Blended Learning in Higher Education. International Journal of Information and Communication Technologies in Education, vol. 6: 2, ss. 37-51.
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Mozelius, P. , Fagerström, A.
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Söderquist, M. (2017). Motivating factors and tangential learning for knowledge acquisition in educational games. Electronic Journal of e-Learning, vol. 15: 4, ss. 343-354.
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Mozelius, P. (2017). Problems Affecting Successful Implementation of Blended Learning in Higher Education : the Teacher Perspective. International Journal of Information and Communication Technologies in Education, vol. 6: 1, ss. 4-13.
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Mozelius, P. , Hernandez, W. , Sällström, J.
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Hellerstedt, A. (2017). Teacher Attitudes Toward Game-based Learning in History Education. International Journal of Information and Communication Technologies in Education, vol. 5: 2, ss. 29-50.
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Kapitel i böcker, del av antologier
Mozelius, P. , Jaldemark, J. , Eriksson Bergström, S.
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Sundgren, M. (2019). Augmented Education : Location-Based Games for Real-World Teaching and Learning Sessions.
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Augmented Reality Games I. Springer (Augmented Reality Games). S. 217-235.
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Jaldemark, J. , Eriksson Bergström, S.
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Mozelius, P. (2019). Orchestrating learning as an emergent practice in the use of location-based games with mobile devices.
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Emergent practices and material conditions in learning and teaching with technologies. Cham, Switzerland : Springer. S. 163-180.
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Jaldemark, J. , Håkansson Lindqvist, M.
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Mozelius, P. (2019). Teachers’ beliefs about professional development : Supporting emerging networked practices in higher education.
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Networked professional learning : Emerging and equitable discourses for professional development. Springer. S. 147-164.
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Mozelius, P. (2018). Furnishing Active Learning Classrooms for Blended Synchronous Learning.
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Progress in Education. Volume 54. New York : Nova Science Publishers, Inc..
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Mozelius, P. (2017). Constructionism and Game-Based Learning as Didactic Strategies in Programming Education. I Progress in Education. : Volume 49. Hauppauge, New York, USA : Nova Science Publishers, Inc. (Progress in Education). S. 147-166.
Konferensbidrag
Mozelius, P. , Ahlin, K.
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Ahmad, A. (2019). A game-based approach for motoric stroke rehabilitation : defining the requirements.
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Proceedings of ECGBL 2019. Reading, UK : (Proceedings of the European Conference on Game Based Learning)
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Humble, N.
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Mozelius, P. (2019). Artificial Intelligence in Education - a Promise, a Threat or a Hype?.
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Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics, EM-Normandie Business School Oxford, UK, 31 October-1 November 2019. England : . S. 149--156.
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Hansson, H. , Mozelius, P. , Jungselius, A.
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Boman, W. (2019). Chat yourself into the society : The development of an audio-visual online environment for the newly arrived.
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INTED2019 Proceedings. Valencia : (INTED proceedings). S. 553--557.
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Ahmad, A.
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Mozelius, P. (2019). Critical Factors for Human Computer Interaction of eHealth for Older Adult.
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Proceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e-Technologies. Vienna : . S. 58--62.
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Ahlin, K. , Ahmad, A.
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Mozelius, P. (2019). Determining Testbed Requirements for Technology Enhanced Speech Rehabilitation after Stroke -the Informed Co-workers' View Point.
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GLOBAL HEALTH 2019 : The Eighth International Conference on Global Health Challenges.. S. 20--27.
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Hellerstedt, A. & Mozelius, P. (2019). Game-based learning : a long history. Paper presented at the Irish Conference on Game-based Learning 2019, Cork, Ireland, June 26-28, 2019
Öberg, L. , Nyström, C. , Hrastinski, S. , Mozelius, P. & Söderback, J. (2019). Interaction and group work in blended synchronous higher education : exploring effects on learning outcomes, satisfaction and retention. I Proceedings of 18th European Conference of e-learning. UK :
Humble, N. & Mozelius, P. (2019). Learning Analytics For Programming Education: Obstacles And Opportunities. I 12th International Conference of Education, Research and Innovation, Seville (Spain), 11-13 November 2019. Valencia (SPAIN) : . S. 6159--6166.
Humble, N. , Mozelius, P.
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Sällvin, L. (2019). On the Role of Unplugged Programming in K-12 Education.
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Proceedings of the 18th European Conference on e-Learning, Aalborg University Copenhagen, Denmark, 7-8 November 2019. Reading, UK : . S. 224--230.
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Mozelius, P. , Ulfenborg, M.
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Persson, N. (2019). Teacher Attitudes Towards The Integration Of Programming In Middle School Mathematics.
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INTED 2019 Proceedings. Valencia : (INTED proceedings). S. 701--706.
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Humble, N. , Mozelius, P.
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Sällvin, L. (2019). Teacher Challenges And Choice Of Programming Tools For Teaching K-12 Technology And Mathematics.
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Education and new developments (END2019). Porto, Portugal : (Education and new developments). S. 431--435.
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Humble, N.
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Mozelius, P. (2019). Teacher Perception Of Obstacles And Opportunities In The Integration Of Programming In K-12 Settings.
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EDULEARN19 Proceedings. Palma (Spain) : (EDULEARN19 Proceedings). S. 350--356.
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Humble, N.
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Mozelius, P. (2019). Teacher-supported AI or AI-supported teachers?.
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Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics, EM-Normandie Business School Oxford, UK, 31 October-1 November 2019. England : . S. 157--164.
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Ahmad, A. , Mozelius, P. & Ahlin, K. (2019). Testbed requirements for technology enhanced stroke rehabilitation to support independent living. Paper presented at the ICT4AWE 2019 - 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Heraklion, Greece, 2-4 May, 2019
Mozelius, P. & Hoff, C. (2019). The Introduction Of Programming In Compulsory School : A Multi-Stakeholder Perspective. I ICERI2019 Proceedings. Valencia, Spain :
Nouri, J.
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Mozelius, P. (2018). A Framework For Evaluating And Orchestrating Game Based learning That Fosters Computational Thinking.
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EDULEARN18 Proceedings.. S. 1305--1310.
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Sundgren, M.
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Mozelius, P. (2018). Active Learning Classrooms to Support Collaborative Group Learning in Higher Education - the Teacher Perspective.
Paper presented at the ECER 2018, Bolzano Italy, 4-7 September, 2018
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Malliarakis, C. , Tomos, F. , Shabalina, O.
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Mozelius, P. (2018). Andragogy and E.M.O.T.I.O.N. : 7 key factors of successful serious games.
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Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 371--378.
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Mozelius, P.
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Nouri, J. (2018). Factors to consider when using learning games for learning programming in K-9 education.
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Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 447--452.
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Hellerstedt, A.
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Mozelius, P. (2018). From Comenius to Counter-Strike : 400 years of Game-based learning as a didactic foundation.
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Proceedings of the 12th European Conference on Games Based Learning (ECGBL 2018). Sophia Antipolis, France : (European Conference on Games Based Learning). S. 232--239.
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Mozelius, P.
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Sundgren, M. (2018). Furnishing for the future - teacher experiences of Active Learning Classrooms.
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INTED 2018 PROCEEDINGS. Valencia : (INTED Proceedings). S. 3115--3123.
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Mozelius, P. (2018). It is getting better, a little better – female application to higher education programmes on Informatics and System science. I Proceedings of the International Conference on Gender Research : ICGR 2018. Reading, UK : (Proceedings of the International Conference on Gender Research). S. 245--254.
Mozelius, P. , Eriksson Bergström, S.
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Jaldemark, J. (2018). Location-based games as a key to unlock the classroom.
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Proceedings of the the 12th European Conference on Games Based Learning, ECGBL 2018. Sophia Antipolis, France :
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Håkansson Lindqvist, M. , Jaldemark, J.
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Mozelius, P. (2018). Professional development as a collaborative endeavour of networked learning in higher educational settings : Dissemination of knowledge among teacher training professionals.
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Proceedings of the Eleventh International Conference on Networked Learning 2018. (Proceedings of the International Conference on Networked Learning)
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Mozelius, P. , Jaldemark, J.
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Håkansson Lindqvist, M. (2018). Teachers’ beliefs about professional development and the use of collaborative online tools in higher educational settings.
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Proceedings of the 11th International Conference on Networked Learning 2018. (International Conference on Networked Learning). S. 361--364.
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Mozelius, P. (2018). Teaching The Teachers To Teach Programming : On Course Design and Didactic Concepts.
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ICERI2018 Proceedings. Sevilla : (Proceedings of International Conference of Education, Research and Innovation). S. 8031--8037.
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Jaldemark, J. , Eriksson Bergström, S.
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Mozelius, P. (2017). Applying mobile devices and game-based learning in formal educational settings : Playing Pokémon Go as a tool for learning in a Swedish elementary school.
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Recent Trends in the Digitalization of the Nordic K-12 Schools. Umeå : . S. 1--4.
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Tomos, F. , Shabalina, O. , Malliarakis, C. , Balan, O. & Mozelius, P. (2017). Creativity and game-based learning. I In procedings of the 9th Conference on Education and New Learning Technologies.
Sundgren, M. , Håkansson Lindqvist, M. , Jaldemark, J. , Mozelius, P. & Öberg, L. (2017). Design of Active Learning Spaces for Blended Learning Groups - the Teacher Perspective. I International Forum on Active Learning Classrooms, Minnesota, MN, August 9-11 2017.
Shabalina, O. , Malliarakis, C. , Tomos, F.
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Mozelius, P. (2017). Game-Based Learning for Learning to Program : From Learning Through Play to Learning Through Game Development.
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Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 571--576.
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Mozelius, P. , Eriksson Bergström, S.
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Jaldemark, J. (2017). Learning by Walking - Pokémon Go and Mobile Technology in Formal Education.
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ICERI2017 Proceedings. Valencia, Spain : (ICERI Proceedings). S. 1172--1179.
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Mozelius, P.
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Olsson, M. (2017). Learning to Program by Building Learning Games.
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Proceeedings of European Conference on Games Based Learning. Reading, UK : (Proceeedings of European Conference on Games Based Learning). S. 448--455.
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Olsson, M.
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Mozelius, P. (2017). Learning to Program by Playing Learning Games.
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Proceedings of the European Conference on Games Based Learning. Reading, UK : (Proceedings of the European Conference on Games Based Learning). S. 498--506.
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Hansson, H. , Qazi, H. , Sundqvist, I.
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Mozelius, P. (2017). Online Digital Mentorship : How Might a Digital Communication Tool Facilitate Informal Learning and Integration of Newly Arrived in Sweden.
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Proceedings of the 16th European Conference on e-Learning - ECEL 2017. Reading, UK : (Proceedings of the 16th European Conference on e-Learning). S. 178--184.
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Mozelius, P.
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Öberg, L. (2017). Play‐based learning for programming education in primary school : The Östersund model.
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Proceedings of the 16th European Conference on e-Learning ECEL 2017. Reading : (Proceedings of the European Conference on e-Learning). S. 375--383.
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Ahlin, K.
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Mozelius, P. (2017). Redesign and Evaluation of a Technology Enhanced Learning Environment for Thesis Supervision.
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ICERI2017 PROCEEDINGS. Sevilla, Spain : (International Conference of Education, Research and Innovation). S. 636--643.
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Övrigt
Humble, N. , Sällvin, L.
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Mozelius, P. (2019). Programmering i matte och teknik. Stockholm : Lärarförbundet. (Pedagogiska magasinet).
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